AI Aming bug

Hello, people!

I`ve just implemented an aiming animation, so I and AI chars can look up and down.

I placed an AI Char downstairs, and when I approach him(I’m upstairs) in spot radius the enemy turns to my and starts nodding(constantly looking up and down) and the enemy doesn`t shoot or move, looks like he wants to become a friend :slight_smile:

When I approach him and literally touch him, my fellow starts to shoot at me and if I return at starting position(upstairs) he is still standing on the same place, but looking at me(properly) and shooting despite the previous friendly bug.

Reloading the level didn`t help.

Have you looked at what the behaviour tree is doing during this?

A great idea to start.

I found that a behavior tree is flickering, that looked strange because the bot spoted me than lost me and over and over again…Than I found that my nav mesh didn`t reach the place downstairs. So I increased a brush size and everything worked )

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