Advanced UE4 Course Including Plugins

I would like to master (or become as proficient as possible) with the following UE4 topics, in order of importance to me.
I encourage anyone who replies to prioritize so that if there are enough replies some extra data may be extracted.

  1. Physics (Physx) to include vehicle physics.
  2. Plugins like a state machine.
  3. Object pooling / memory management.

+1 just because I want these guys to do more UE4 courses.


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