Adding personality to the Player Character

Hi guys!
I thought it could be fun and interesting to add some emotions to my player during play time. Emotions bring more personality and make the character alive. I used Blender 3D to create my model and Shape Keys for the face animations. Once the player was imported in Unity, I used the Mask Avatar in the Controller Animator to override the head animations. This is the result recorded from Unity on Play Mode. Hope you like it!

Idle Face Animation

Attacking Face Animation


Love how this little guy goes from kinda sleepy and placid to raging anger monster… :smiley:

Thanks @Rob :slight_smile:
He gets a little bit angry when it’s time to kill some enemies…


Nice work!

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