Adding personality to the Player Character

Hi guys!
I thought it could be fun and interesting to add some emotions to my player during play time. Emotions bring more personality and make the character alive. I used Blender 3D to create my model and Shape Keys for the face animations. Once the player was imported in Unity, I used the Mask Avatar in the Controller Animator to override the head animations. This is the result recorded from Unity on Play Mode. Hope you like it!

https://youtu.be/72BnJvzy0hw


Idle Face Animation

Attacking Face Animation

9 Likes

Love how this little guy goes from kinda sleepy and placid to raging anger monster… :smiley:

Thanks @Rob :slight_smile:
He gets a little bit angry when it’s time to kill some enemies…

2 Likes

Nice work!

1 Like

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