About 'Scope And Context Of Variables'!

int max = 1000;
int min = 1;
int guess = 500;

// Start is called before the first frame update
void Start()
{
    
    
    Debug.Log("Welcome to my humble lab I am the Number Wizard");
    Debug.Log("Pick a number, don't tell me what it is... between" + max + "and" + min);
    Debug.Log("Lets begin, is your number higher or lower than: " + guess);
    Debug.Log("Arrow Up = Higher, Arrow Down = Lower, and Enter = Correct");
    max = max + 1;
}

// Update is called once per frame
void Update()
{
    if (Input.GetKeyDown(KeyCode.UpArrow))
    {
        min = guess;
        guess = (max + min) / 2;
        Debug.Log("So your number is higher? How about: " + guess);
    }
    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        max = guess;
        guess = (max + min) / 2;
        Debug.Log("So your number is lower? How about: " + guess);
    }
    else if (Input.GetKeyDown(KeyCode.Return))
    {
        Debug.Log("Ahha I've guessed it correctly. I am the ALL KNOWING WIZARD!);
1 Like

Hello All,
Greating from india to all

Hi fellow coding students, here are my Number Wizard greetings:

using UnityEngine;

public class NumberWizard : MonoBehaviour
{
    int max = 1000;
    int min = 1;
    int guess = 500;
    // Start is called before the first frame update
    void Start()
    {

        Debug.Log("Bonjour my friend, and welcome to Number Wizard!");
        Debug.Log($"Pick a secret number between {min} and {max} and the wizard will use its wizardry skills to guess your number.");
        Debug.Log($"Let's get started with a very important question:");
        Debug.Log($"is your secret number higher or lower than {guess}?");
        Debug.Log($"Up Arrow = higher, Down Arrow = lower, Enter = My number is {guess}!");
        max = max + 1;
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            
            min = guess;
            guess = (max + min) / 2;
            Debug.Log($"Is your number higher or lower than {guess}");

        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            
            max = guess;
            guess = (max + min) / 2;
            Debug.Log($"Is your number higher or lower than {guess}");

        }
        else if (Input.GetKeyDown(KeyCode.Return))
        {
            Debug.Log($"The wizard has spoken: your secret number is {guess}!");
        }

    }

}

Privacy & Terms