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End of course Render.
Ended up being a cycles render because Eevee was bugging some of the nodes.

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I like this scene. It has some atmosphere, some theming going on.
You really used a lot of your learned knowledge in your work.
It’s a nice composition, with Blender Susanne in the middle of attention.
Well done!


-RGB Monkey

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And another rather simple one. Just added a few light sources on top. Cycles render with branched path tracing integrator and quadrupled AA sample and sub-sample settings. Took almost 9 min on 16 threads but the better quality really shows.

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This took a few minutes to render in cycles, but I’m happy with the result. Suzanne seemed in need of a crystalline finish, so I tweaked the roughness and metallic properties and lowered the alpha. She clearly belongs in a museum.

This is my first post on here, so I just wanted to say that I’m enjoying the course so far and I’m looking forward to learning more. Thank you.

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Welcome, and good first post. Nice Susanne material and gloss plate !

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This is what I have so far. I scaled it all down to try to add a water animation but it didn’t work.

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If used Eevee, then increase Eevee samples, to get smoother shadows.

If used Cycles then use an area light. Also giving smoother shadows.

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This was really fun! I’m looking forward to learning more

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Funky scene. Try to post in the “Show” section.
And a warm welcome.

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