In this video (objectives)…
- Create a scene persist script that uses a singleton pattern to not destroy any children objects (such as pickups).
- Within our scene persist, check if the current build index differs to starting build index.
- Destroy scene persist object if we move on to the next level.
After watching (learning outcomes)…
Create a system to allow objects to remember their state within a scene.
(Unique Video Reference: 32_TV_CUD)
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