Okay, yeah. This is not exactly what we were supposed to do. But I wanted to really internalize all the shortcuts and tools, and thought I’d look at some real world examples of Mayan pyramids and try to approximate one as a low-poly model. I ended up using this photo as a reference:
I really only cared about the visible portion, and ended up with this:
Of course, I started out thinking that I might be able to get a pretty detailed model done in a reasonable time. Aaaand of course I couldn’t. But at least I don’t mix up shortcuts as often as I used to. So, mission accomplished, I guess.
Now… how about creating foliage in Blender, huh?