Hi everyone,
First of all, I’d like to say thank you to everyone at GameDev.tv.
Over the years I’ve purchased several of your courses, and I genuinely believe they’re some of the best resources available for learning game development. The instructors explain difficult concepts in a clear and practical way, and the project-based approach keeps learning enjoyable.
This post isn’t meant as criticism.
It’s simply an idea that I believe could make an already fantastic learning platform even better.
The missing link
GameDev.tv already has excellent courses covering many different skills:
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Unity programming
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Blender modelling
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AI
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RPG systems
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Shaders
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Multiplayer
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And much more.
The courses themselves are excellent.
However, as a beginner, I’ve noticed that they’re often individual pieces of a much bigger puzzle.
The missing piece isn’t another modelling course or another Unity course.
It’s the bridge that connects them.
For example, learning Blender doesn’t automatically teach students how to successfully use those assets inside Unity.
A beginner who creates their own character still needs to learn how to:
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export it correctly;
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import it into Unity;
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configure materials and textures;
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solve scale and pivot issues;
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troubleshoot normals;
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import rigs and animations correctly;
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configure the Animator;
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fix the many small issues that inevitably appear during the pipeline.
These are exactly the kinds of problems that can stop someone’s progress for hours—or even days.
A real example
Recently I watched this video:
https://m.youtube.com/watch?v=qEHFZK0Szg4
The creator wanted to improve the look of his game, so he bought a Blender course from GameDev.tv and started creating his own assets.
The visual quality of his game improved significantly.
However, he then spent a considerable amount of time solving export and import issues before those assets worked properly inside Unity.
I think this perfectly illustrates a challenge that many beginners face.
The issue isn’t learning Blender.
The issue isn’t learning Unity.
The difficult part is learning the complete workflow that connects them.
Why I think this matters
Many students don’t dream of becoming Blender artists or Unity programmers.
They dream of creating their own game.
When they finally decide to replace placeholder assets with characters, environments and animations they’ve created themselves, they often discover that they don’t yet know how to integrate everything into Unity reliably.
At that point, many students leave the course to search through YouTube videos, forum posts and documentation trying to solve problems that are common to almost everyone starting out.
A course—or even a dedicated section—covering this complete asset pipeline could save beginners an enormous amount of frustration while helping them understand how game development actually works in practice.
A possible learning journey
Rather than thinking about it as “another course,” I see it as a complete learning journey that connects the fantastic courses GameDev.tv already offers.
For example:
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Blender Fundamentals
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Character and Environment Modelling
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UV Mapping and Texturing
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Rigging
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Animation
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Exporting Assets
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Importing and Troubleshooting in Unity
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Animator Setup
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Then continue into the RPG course (or any other Unity project)
Every course would naturally prepare students for the next one.
Instead of isolated topics, students would experience one continuous path from creating their first asset to seeing it fully working inside a real game.
It could also strengthen the existing catalogue
For example, I think the RPG course is an excellent programming course.
It teaches gameplay systems, combat, inventory, quests, AI, saving, and many other important concepts.
But naturally it assumes that the assets already exist.
Imagine how rewarding it would be if students could reach that course after already learning how to create, animate and correctly import their own characters and environments.
Instead of using placeholder assets, they could build the same RPG with assets they created themselves.
I think that would be an incredible learning experience.
From GameDev.tv’s perspective, this approach could also naturally connect existing courses together, allowing each course to recommend the next step in the learning journey.
Final thoughts
Again, this isn’t criticism.
It’s quite the opposite.
I think GameDev.tv already has almost everything needed to offer one of the most complete game development learning experiences available online.
The pieces are already there.
What I’d love to see is the bridge that connects them into one coherent journey—from the first Blender model all the way to a finished game.
I’d love to hear what both the instructors and the community think about this idea.
Thank you for taking the time to read it, and thank you again to everyone at GameDev.tv for the amazing work you continue to do.