I know this is out of scope of the basic unreal courses.
I am trying to expand the escape room lesson making doors with keys. I have made a enum for the keys, and (with blueprints because I don’t know enough C++ to make it) now I can grab a key and open the door this key is associate with.
I want to expand this to a mini-inventory with other objects, and I have think to use a struck. What I don’t know if it will be better to do it separated from the keys part, or integrate it in the inventory. It will be my first inventory, and I don’t know what design would be better: Only one struck for the inventory, or also use enum for the keys.