A question about game design

I know this is out of scope of the basic unreal courses.

I am trying to expand the escape room lesson making doors with keys. I have made a enum for the keys, and (with blueprints because I don’t know enough C++ to make it) now I can grab a key and open the door this key is associate with.

I want to expand this to a mini-inventory with other objects, and I have think to use a struck. What I don’t know if it will be better to do it separated from the keys part, or integrate it in the inventory. It will be my first inventory, and I don’t know what design would be better: Only one struck for the inventory, or also use enum for the keys.

Another question: Would it be possible to adapt the Unity inventory course to Unreal? Or there would be some major differences that could make that unviable?

Sorry I missed your question.

Are you planning a full manageable inventory or something like an old adventure game where you just acquire things and that allows things to work e.g. you have “interact with” for an actor and if you have a certain thing you can.

For your other question I can’t say for sure as I haven’t seen it but unless it’s heavily reliant on a feature that does a lot of the work for you I doubt it’s unviable.

The second one, I think. I am not doing a game, I am only expanding the escape room chapter on the C++, for learning experience. I have an enum for different keys, but I would like to expand it a little, like collecting some healing potions or other items to open the doors. Nothing too fancy.

Well I have a couple half baked ideas in my head so will try implement a very basic version to get a better idea of things and will get back to you on that.

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I really appreciate it. Thank you!

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