A Dive Into Modelling

Hello Everyone,

I will be using this topic to post all my challenges for Section 2 of the course.

Here goes.

S2 L17 - Some very simple representations of common objects:

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S2 L18 - Wedge

S2 L20 - Manipulating Wedge

The dimensions of the wedge are half of what they were, but this means the volume of the wedge is a lot smaller. A scale of 0.8 on each axis could have been close to half the volume.

S2 L21

S2 L22 - Periscope

The base of the first periscope is now at 0,0,0

S2 L24 - 8 Vertices

S2 L26 - Normals

I flipped one of the faces and then explored the Recalculate function…

S2 L27 - A Block Plane by Extrusion

S2 L28 - Mayan Pyramid - Basic Structure

S2 L30 - Ramp

S2 L31 - Ramp Extrusion

S2 L32 - Railings

S2 L33 - Stairs

S2 L34 - Detail to top

S2%20L34

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S2 L35 - Doorway

S2%20L35

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S2 L36 - Blender has a Right Handed Coordinate System

S2 L38 - A paint bucket, pencil lead holder and a tablet pen stand

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