A better way of informing of missing sprite

cud_s05_consolidating_hit_counting

#1

A better option than just leaving the sprite unchanged to indicate a missing sprite would be purposefully throwing a warning, example here:

else
{
Debug.LogWarning("Sprite Index missing a sprite at Index " + spriteIndex + " On object " + gameObject.name);
}

Just a heads-up :slight_smile: