Ok, this is my work so far and I have a few questions
1- As you can see there are bald patches on the ground plane. I have weight painted those regions red, increased the parents and the children but to no avail. how do I fix this?
2- I get a “failed to launch cuda” error after I assign some heavy tasks(like rendering this image for example). I have no idea whats with that
3- The skybox is looking a bit weird atm. ( the moon is too big I guess.)
from where can I download similar skyboxes?
Hi, just my thoughts:
- if nothing changes, are you working of the correct mesh and particle system. Is your weight painted bitmap, connected correctly? Maybe subdivide the floor mesh (adding more mesh detail).
- GPU’s (CUDA) do have the problem of onboard memory. If your project is too big, not enough memory problems occur. It’s something I red somewhere. Not sure if it’s true.
- Somewhere in this course (I forgot where) Michael does some math on how big a texture must be, to be effective in the scene. For the moon it was something like 60x60 pixels (just from memory, I could be incorrect).
The composition is nice. It’s a nice space rabbit.
So that math @FedPete mentioned is in the Game Assets section. And the GPU problem is something Mike mentioned in the videos. And, based off what I can see on my tablet that big bald area looks like it’s a bit concave
thank you for replying!
I solved the patch situation by adding a new vertex group and repopulating the said area. I guess it wasn’t painted properly?
I have switched to cpu rendering now and it works.
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