Hi All,
Would really love to see a course covering Spine and how to integrate it into Unity effectively from a beginner to intermediate level - the material Esoteric Software put out assumes a fair amount of prior knowledge.
Spine is a great piece of kit - mesh deformation, animating with paths and constraints, a ton of other cool stuff I don’t really understand… - but it does have a price tag to match, and isn’t the most intuitive piece of software in the world.
From the looks of their other courses GameDev.tv is geared towards training using free tools so they’re as accessible as possible, so I’d be equally keen to see a course based around Anima2D, which is (a) Free and (b) Already integrated into Unity.
I think being able to create living, breathing characters brings a huge amount to a 2D game, and my own experience of being a rubbish artist is that even fairly amateurish assets can look pretty sweet once they’re running and jumping around…
Anyway, that’s my selfish request, I’m back off to try and makes something that looks like Dust without having any of the skill, experience or dedication required… can’t understand why it’s taken longer than a week…