2026 Collab: Week 24 “Caricatures” - VOTE CLOSED

This is the Blender Collaboration 2026, week 24 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.

This week’s subject is “Caricatures”.

The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. At the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.

Deadline: 2026-06-13T21:55:00Z

If you want to stay informed of the @ BlenderCollab?
Subscribe or unsubscribe to this “BlenderCollab” group.

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I am fully focussing on texturing this week and working on an exaggerated grumpy pirate.

So I generated the underlying (completely untextured) mesh by AI and only did some minor reparation and improvements on the mesh. Here my current textured version + the pure mesh:

Update 1:

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That mesh looks really good! What AI app did you use? It looks surprisingly clean. It’s probably ridiculously dense, but there’s so much great detail in it, it would be easy to bake normals and retopologize if you needed to use it in something other than Blender.

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Also, your texture work is gorgeous. Looks fantastic. What tools did you use for texturing?

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I don’t have that kind of detail in my model that @gallmerci has, but I am currently working on a caricature of Bela Lugosi’s Dracula. I’ve got the head just about dialed in and I’m currently painting in textures so I can establish the look. Then I’ll model the body (or part of it, depending on time).

Update:

Making really good headway. Just dialing in lighting and textures now.

I’ve gone as far as I have time to do today. I’ll be out the rest of the day. I think it turned out really well. I’m happy with it. Hope y’all enjoy it.

Final render:

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Here the stats from meshy.ai (the website I used to generate that model). Tbh I was surprised as well and not all my tries went so well :slight_smile: I found it quite small amount of verts compared to the detail.

For texturing I am using substance painter. I think meshy also provides retopo of the mesh with fewer verts but didn’t try that out. But yes I think retopo of this mesh and then bake would be totally doable.

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Meshy has come a long way. I used it awhile ago and the results were inconsistent and the model quality was mid.

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Is using gen AI to generate the centrepiece of an entry really the right idea?

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That thought originally popped into my head when I first read @gallmerci’s post. But then I thought, this is a learning forum. While Blender is the tool most of us work in, we often use other software tools to complete the models (such as sculpting or texturing). While I have chosen to only use Blender as my tool of choice for these collab’s, I do sometimes use AI to generate concept images for the 3D models that I build in Blender. My admiration for @gallmerci’s work is in the texturing. It is excellent and really brought the model to life. Substance Painter is not an easy piece of software to use. I found it rather cumbersome and I bounced off of it years ago when I couldn’t get over the learning curve. So, I know quality work went into this entry.

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It is the era we live in.

Tools in all shapes and sizes.
Handicrafts have always been improved by devices. After all, we buy a stool at the IKEA store, don’t we? Instead of doing some carpentry ourselves.

We download materials from Polyheaven also, don’t we?

Bring your thoughts and choice to the voting round. :wink:

Keep up the good work. We are all learning.

Pete

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That’s why I was transparent about it that my centrepiece is the texturing part, not the model itself. For me this texturing part in substance belongs to my rendering workflow similarly as blender but always came with too little time. I am really enjoying the detailed texturing time and I thought it is ok to use this here as well.

But maybe I should have ask before whether it is ok to do it this way. I know that gen AI is a controversial topic. If it is a problem for more people, it is fine for me to take back the submission.

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“Oh Granny, what big teeth you have” said Little Red Riding Hood (Oh..! Poor Granny!)

Its inspired by the artwork of artist: Steph Laberis

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I think your submission belongs here, @gallmerci. This whole forum is for fun and learning. Great work on the texturing. It’s gorgeous.

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Stunning work! I love the poses you crafted and the shader and texturing/lighting is sublime. Wonderful job!

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@mfortunato This is indeed a learning forum. Part of the problem I have with gen AI in this context is that it robs the human behind an art piece of the experience of creating that work. That means you don’t learn from it, instead atrophying your preexisting skill a little.

I personally avoid using gen AI these days, in all circumstances. I’d prefer if no one here used it as part of the creative process, but for reasons other than I’m talking about here. If you’ve found it to be a useful and fulfilling part of the creative process that allows *your* skills and *your* ideas to shine better, then I won’t argue about it now.

Perhaps this is what @gallmerci has done - found a balance between outsourcing the experience and doing it themself that they are satisfied with and has allowed them to focus on what they want to: the texturing. Without going into different concerns about gen AI, this might be ok in a strictly practice sense, where the output is not valued, only the experience texturing.

I’ll happily admit that gallmerci’s texturing is excellent and has improved on the plain mesh immensely, but it still is painted on the mesh. A thin layer on top of what was generated by the AI. Much of the character of the pirate can already be seen in the viewport shading. The texturing certainly allows the model to shine better, but the texturing wouldn’t look very impressive without the model. In this sense, it doesn’t matter that the spotlight is directed at the texturing, it can’t avoid shining on the model as well.

@FedPete

It is the era we live in now. That doesn’t mean we should use it. If we embrace it because it is emblematic of our era, we treat it as if it is an entirely neutral technology. There are very real concerns about it, whether or not you agree with them, you ought to at least consider them.

Indeed I do go to IKEA when I need some furniture. Division of labour is an important part of the world, and has been for as long as we’ve organised into communities. Especially so in our modern cosmopolitan world, where even the most basic products around us, such as a stool, have roots from all around the world. There’s simply no way for any one person to do everything.

However, that’s not what we’re trying to do here. We’re trying to learn and improve our blender skills. Perhaps that also strays to some other programs as well, and I don’t see why it shouldn’t, as long as it’s still us creating it. It may say blender in the title, but I see it as more of a collab about art, mainly digital, exploring a theme. Using gen AI seems the antithesis of that goal, as it prevents us from learning what it gives us a shortcut for. It also can’t be original, so it prevents us from truely exploring it and finding something new in the theme. I don’t think using gen AI should be accepted in this context, just as I doubt it would be accepted in a carpentry competition, if someone submitted an IKEA stool, whether or not they admitted where they got it, or even if they painted it very well.

FedPete, you also talk of it as a tool.

Using this ‘tool’ is not like using a more traditional digital tool such as Blender, where you can manually adjust the model thousands of times until it fits your artistic vision perfectly. At best, using gen AI is like being a manager of a derivative artist, where you tell them what you want, and get something back similar but not quite identical to what you wanted. At worst, it’s going to IKEA and selecting a stool. It’s plain, it’s boring, it’s mass produced. The only art the stool can truely fit into is a piece commenting on the unoriginality of it all.

Using polyhaven or Textures .com to get materials is a shortcut. Something that outsources the experience of finding and photographing textures, meaning I won’t learn how to do that. I’m ok with that, because that’s not what I want to learn. If my goal was to have a extensive library of textures perfect for my specific projects, I then wouldn’t take that shortcut, because it then would cut out the very experience I want. Additionally, there is still some challenge in finding a texture good enough for my purposes on these sites, and then adapting it to my needs. There is a skill there, of being able to take something mundane in the real world, with it’s imperfections for my useage and all, and adapt it to a new purpose in Blender.

A note here: This is the same for procedural textures in Blender. I don’t want to sit around creating a noise texture manually, because it’s random, and therefor by definition, boring. That’s not a skill I feel the need to devote time to get better at.

When someone uses gen AI for something so central to a piece as gallmerci has done, I can’t see how it is the same as using smaller shortcuts to allow you to focus on the expression of your ideas and the artistic skills you wish to develop, but a shortcut so large you all but cut yourself from the art.

@gallmerci I appreciate your honesty about the usage of AI, and truely your texturing is excellent. If the problem is time, then perhaps we should try to allow more time rather than rush our entries into AI. What is the point of a deadline if it pushes us out of the art, rather than motivate us to create something?

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Thanks man, appreciate it :slight_smile: its a fun endless learning journey

@TheDespicableDM Thank you for your eloquent thoughts on this. I agree on many of your points. I think, in the end, it comes down to choice. Choosing how much or how little AI to use when creating something. I use it sparingly, as I’m Gen X and am used to doing most things completely myself. I use AI like I would Pinterest or ArtStation. I use it to generate ideas when I cannot quite come up with one myself. The difficulty with AI is the very real possibility that it will replace actual human creation. We are already seeing it disrupting many industries. The hope is that regulations are put in place (like SAG/AFTRA did for actors likenesses and voices) to protect these industries.

I still stand by my statement that this forum is for fun and learning. I do personally think that Blender should be the main tool used for 3D model creation, but I am very open to individuals utilizing other programs. I’m also not a moderator of this forum. I’m just a shmo who likes to 3D model when he has the time :).

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@mfortunato Thank you for your kind words and reasonable stance. Following is some more musing surrounding the particular usecase of AI you have found useful, but if I’ve missed the mark on how you use AI, please feel free to disregard it all.

From what you’ve written, I’m not entirely sure how specific the ideas or images the AI generates for you are, whether it’s more like a visual prompt to get you started or if it’s closer to having it create images that are close to a render for you to recreate in Blender, whether that’s a full scene or just reference images for a specific part of it.

If your use of AI is closer to it giving a visual prompt, which you subsequently explore in more detail on your own, then I suppose I can only think of two concerns I’d have from the artistic/skill side of things. One: AI can’t produce original material, so if it gives you a more specific idea than the theme but still general enough to allow exploration of the idea, you limit yourself to the most commonly used ideas within that theme. Two: reiterating my previous points about shortcuts atrophying the skill it cuts out, if you regularly rely on AI to give you ideas, you may eventually find it more difficult to create original ideas on your own. This may not be much of a concern for you if that’s not a skill you want to develop, but I think it would be sad to lose that part of the artistic process.

If it’s more involved, where the AI creates images that you take more direct inspiration from, perhaps like using ArtStation or Pinterest, why not use those instead?

They have real artists there who create original ideas with their artwork. Then on the observing side, looking for ideas, you can find inspiration in a particular artwork, then adapt it to your project. The inspiratory image may not fit your vision quite as well as an AI image would, because it wasn’t created for that purpose. However, I think that’s probably a good thing, because then you have to do that expanding and altering of the composition or story or something else about the inspiration, which is often the place I find the best ideas.

I think part of the temptation of AI is that it can be tailored to your ideas somewhat - without actually representing them. It’s a bad mix of personalized output without your personal touch. If you have an idea that you can’t quite express, asking AI to bring it into the world for you, is, I believe, among the worst things you can do for that idea, as it filters your original and organically grown idea through an impersonal, mechanical and derivitive lens, whose output will then likely replace the idea in your head, as it’s similar, but more tangible.

I will say though, if you don’t do the expanding and altering of the image, and instead wholesale copy it into a different medium (or perhaps recreate it in the same medium), I’m not so sure how well I can defend my stance that it would still be better to do so with a human created image than an AI generated one without straying into other arguements I have against gen AI.

Anyway, if I seemed like I challenged the idea that this forum is for fun and learning, I apologise, that was never my intention. What I’m trying to say is rather that using gen AI as part of an entry is contrary to those goals. We’re all here because we enjoy Blender, or similar non-gen AI digital art programs, so outsourcing such a large portion of these programs prevents us from enjoying the process, or learning from it.

You raise a very good point about regulations. Perhaps we could set some regulations in place for this collab? Even if we don’t ban gen AI in the creative process for entries to this collab, maybe we could set limitations on the scope of AI used in entries somehow? @FedPete could run a poll for the whole community to judge the general opinion on the matter?

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@TheDespicableDM I use AI along with art sites for inspiration. With AI, I can prompt exactly what I am looking for, and while the AI will never just give me the exact thing, there are elements I can then take and add to my vision board. I often pull from lots of sources when I create anything. Although, candidly, this week’s 3D model I created was inspired from a single image by the incredible illustrator, Tom Richmond. He has worked for Mad and Cracked magazines.

Regarding setting guidelines and putting together a poll, I think it’s a great idea.

Lastly, I think positive and open forums like this are the exact place to have these types of discussions. It’s good to get an understanding of everyone’s views and I think it IS part of the learning process. Critical thinking and open discussion are very important. I feel having these types of discussions has become more and more difficult, especially over the internet, where everything devolves into poo slinging. I respect your views and appreciate you taking the time to express them here.

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