2026 Collab: Week 18 “Modeling your world”

This is the Blender Collaboration 2026, week 18 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.

This week’s subject is “Modeling your world”.

  • “Modeling your world” - It’s time for some real Life modeling. Pick some objects that interest you, it could be a your favorite fruits, your favorite toys, utensils, tools, etc. You can model a few objects or an entire room if you wish. You can model them in any style - realistic, low-poly, cartoony.

  • Subject selected by the previous Week 16, 2026 “ It’s all about character " winner mfortunato

The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. At the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.

Deadline: 2026-05-02T21:55:00Z

If you want to stay informed of the @ BlenderCollab?
Subscribe or unsubscribe to this “BlenderCollab” group.

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I had no better idea than to model my car…

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And you did it very well, looks fantastic :+1:

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Amazing!
The front grill looks a bit strange …
Add chairs to fill the interior.

I made a room based on my granfather’s study, adding some paintings my family has collected/made over the years and including my love of books, globes, bonsai, miscellaneous objects that were aquired via unique experiences, like a boomerang a family member got In Australia and of course, the warm light of an afternoon in a house near a forest.

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Very nice. I just wonder if the windscreen is a bit hollow incurved where it probably is full, outcurved?

We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your entry.
The new subject week 19 “Futuristic/Cyberpunk vehicle” has already started. The winner of this week’s “Modeling your world” challenge may select a subject for next week 20 and win a badge.

Great work. I was impressed by the pattern in the windscreen, how did you make it? Is it a procedural texture?

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It’s an old way to make a fence. Subdivide the mesh, apply subdivision, poke the faces, triangles to quads, and then add a wireframe modifier.

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Wow, I just tested it! Thank you very much for the information!

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@Fuentes_Ramirez_Espa , congratulations on your winning entry “Modeling your world”. Beautiful soft colors in an evening glow. Soothing and serene setting. Many details neatly distributed across the scene. Welcome to the Collab.


  • Crisus - Now we can see what you can do with not too many vertices. It looks realistic; it could easily be in a brochure. With attention to the highlights. With a bit more interior and somewhat more transparent windows, it would have been complete. A beautiful asset!
    -Srl1 - A nice presentation. Cool colors to better highlight the product. It seems to show your skill well. The fan blades could have been a bit sharper, but in terms of design, it is a tricky shape and yet it turned out well.

Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!

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Thank you for the kind words, but I wouldn’t say that I’m experienced in this. I mainly did this as subdivision modeling practice, trying to get better at it. :slightly_smiling_face: I also forgot to add the wireframe images.


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