2026 Collab: Week 16 “It’s all about character”

This is the Blender Collaboration 2026, week 16 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.

This week’s subject is “It’s all about character”.

  • “It’s all about character” - It’s about getting the community to practice modeling a character - it can be a completely original character. Or, it can be their rendition of their favorite animated character or someone or something from a film, comic, manga, video game, whatever. It can be humanoid, animal, insect, alien, fantastical - doesn’t matter. The character can be on its own, standing on a platform or could be placed in a scene - interacting with the environment.
  • Subject selected by the previous Week 14, 2026 “ In the Dungeon " winner ** mfortunato**

The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. At the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.

Deadline: 2026-04-18T21:55:00Z

If you want to stay informed of the @ BlenderCollab?
Subscribe or unsubscribe to this “BlenderCollab” group.

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I’m moving forward, even if it’s slower and tougher than I thought. Still helps me unwind.

Summary

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Had the day off and really wanted to participate in one of these collabs again, so here is my submission

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Lineup

This is my crew, maybe more but I can’t locate them …
Most of then have basic armature and no fingers, toes …
Bender was my animation study, with a lot of armature configuration. But then I learned rigging is (again) a huge study subject.

Not an entry

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Nice job on both the Arbok and Jessie! That looks amazing!

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Nice Goku sketch. Looking forward to seeing the model.

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So I decided I wanted to tackle the teenage mutant ninja turtles. I started blocking out Raphael first and decided to experiment with some line-art shaders. Not sure if I’ll have any time after today to work on it this week, so hopefully I can at least get Raphael modeled and rigged.

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Thank you, you did a great job with the Ninja Turtle too. I don’t know if I’ll make a 3D model though. My main goal right now is to fix bugs in my small game that I made last month. I changed the engine version so I could add some features, but that introduced a lot of bugs, so that’s my main focus for now.

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Bro, that looks awesome so far

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Maybe not an outburst of creativity, but here we go.

Submission

Might tweak the atmosphere and light a bit more.

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Great work, looks so good

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Animation incoming … rendering.

fyi - videos here play with 360p by default - set it to 1080 in the player

First attempt playing around with shape keys.

Edit > Animated lightsaber movement

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Sweet! It has that feel from Rogue One where we really get to see the awesome bad guy Vader actually is. Great atmosphere.

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Here’s a couple shots of the scene itself.

So I’m still fiddling, but I got all 4 turtles setup. This is based on the poster of the 2007 tmnt animated movie.

This is the 2007 poster I based this on. I modified it so that the turtles look more like Eastman and Laird’s drawings instead of CG.

I ended up having downtime today because I’m waiting for feedback on a number of assignments. So I was able to tweak this further. I really like the look without the black outline. This may be the final version for this week.

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Damn bro, amazing work

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Thank you very much!

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That’s amazing. Love the shader effect.

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I tried to recreate one of my son’s stuffed animals, but I didn’t get very far…
I plan to paint it in the evening…

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Accidentally I can across this one:

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