Likely written in error as they’re meant to be 7 days long and have ended on Saturdays for most of the time I’ve been around. Funny it went unnoticed though. The last one ended on February 28th, so today would be the 7th day for hosting.
My submission. I was beta testing a (free) course by CG Boost and took it a bit farther.

Here’s looped, higher quality version with audio: https://www.youtube.com/shorts/em5FWMTwMLY
Nice. That course is on my todo list.
We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your entry.
The new subject week 11 “Writing instrument” has already started. The winner of this week’s “Robotic Fauna” challenge may select a subject for next week 12 and win a badge.
Wow, amazing submissions this week! Well done![]()
Based on @Grant_Abbitt‘s feedback during the live session the other day, I made a spinning version.
Turn on Loop in YTube
(right click on video)
thats great work
This one is going to take a bit of time for me to decide my vote. These are all wonderful submissions! Well done everyone!
It’s really tricky this time.
Would love to see a breakdown of the hard surface modeling. I’m struggling with this aspect of blender.
Oh, such a distinguished visitor, what an honor! Thank you!!!
For complex shapes like a dragonfly, I rely heavily on booleans, often using a cube as a subtractive cutter on hard‑surface parts. I try to keep everything in quads, using J to connect two vertices across a six‑sided face so it becomes two quad faces.
Another useful trick is to cut with the Knife tool, even if it creates odd triangles along the way, then add an extra subdivision so you have more vertices to rebuild clean quad loops around the knife cut by hand.
The key idea: avoid sliding random vertices around; instead, add and rearrange topology so the mesh stays clean and deformable.
@bOBaN , congratulations on your very funny frog animation. Very nicely executed in a beautiful, fitting composition.
- RayMobula - So much work and detail. It’s a shame you had so many problems with the hard surface. It was a good subject of study.
- FedPete - I still had many plans, but fell behind due to the armature and linked objects. If you don’t get that right at the beginning, you have to adjust a lot manually.
- Crisus - Funny, but also out of this world. Well visualized, I had expected some more robot-like tentacles. But that is a lot of work too.
- HobbyPirates - The parrot model is well executed. But perhaps too recognizable.
Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!
Thank you for sharing.
For the dragonfly, I used the approach from the GameBoy course, which isn’t using Boolean modifiers at all. And got inspired by the “quick and dirty” approach by Imphenzia → extrusions, inserts and manifolds.
Learning a lot from the CG Boost course on hard surface modeling. Blender is still a mess compared to CAD with regards to Boolean operations.





