2024 Collab: Week 40 “Shiny arms for a Boss” - VOTE CLOSED

“Jax, Wins. Flawless, Victory.” Haha!

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I saw donut launcher mentioned and I think that’s what I’ll do. I might also try a low-poly style, so the character wielding the weapon would be a bit easier to make.

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The idea was working on the arm, so it can be even easier :wink: :grin:

Ok, I realized I’m actually busy this weekend and I won’t have time later to make anything, so I whipped up something simple using a a new style.

donut_launcher

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Blender Guru would be proud. Now it needs a speaker or something that screams “DONUT!” in Gordan Ramsay’s voice every time it fires XD

The outlines really make this pop, nice experiment!

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I must say, that first thing clicked in my mind after reading the Title of this week challenge was:

I am doing it again, translating the topic too literal :smiley:, unfortunatelly do not have time to participate, so this is something I would create if I had a time.

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You did see my reference, right? ;D

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Yes, I saw and I had to google it up, now I understand after seeing some short video :smiley: Never played this kind of game since Tekken 2 :smiley: :smiley:

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Hahahaha, how crazy. I love it :grinning_face_with_smiling_eyes:

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Definitely not something I’d want to be on the wrong end of! :+1:

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Really scary, it suggests a lot of trouble for players against it. :smiley:

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I quickly composed something, using existing assets. May be a different composition for carrying the gun (which is the subject).

Also an old asset, I think it suites better

… but I’m too late for an entry.

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Does that squidforce tank say “5th squidron?” That’s punny XD

The blunderbuss looks quite good, maybe the best of these assets even, although I’m not sure I would’ve been able to tell what it is from this camera angle. I can appreciate it’s not a straightforward problem however =)

Working on this, even if it is not finished, at least I am sending it. This week I worked on the nodes’ course and had a lot of work :smiley:

Adding some environment:

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Nice idea using the mask as an insignia on the trident itself - I didn’t notice that at first ^v^

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We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your entry.
The new subject week 41 “Cell shaded” has already started. The winner of this week’s “Shiny arms for a boss” challenge may select a subject for next week 42 and win a badge.

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That axe looks great for a boss, thank you for sharing it! :smiley:

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Congrats @Megane_Wang on your entry “Shiny arms for a Boss”. The colors and trident design match each other, just like a Poseidon Boss would.


  • Joey_Cuevas - I see advanced and less advanced weapons. It didn’t help the boss I guess… story wise. Maybe more emphasize on the light emitting elements, they don’t play a huge role in this version. It’s more a machine then high tech look.
  • FedPete - You should have used the axe. And making it more like post world war three look-and-feel (ideas comes too late).
  • xealstrag - So much fun. You should have worked out this idea a bit further.

Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!

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