2022 Collab: Week 45 "Tooling: Geometric nodes" - VOTE CLOSED

No doubt !

Maths always have some good things to offer that seems exciting all the time.

But everybody is not made for Maths.

Also, all these Maths grabs attention quickly, but fades from real life usage silently.

Why ? Because all these Maths are applied Mathematics and no where and by no means Pure Mathematics which has Universal Usages.

Applied Maths, well I know the concept (metaphorically) , so I in UE will use it differently than in Blender ! I would not want to change the core !

Of the total Population who are Maths Experts, how many of them are in Pure Mathematics ? < 2% and they are not interested in Game Engines or 3D Softwares’ !

They have much better things to solve !

And this is the reason of cross platform ambiguities that has been left for the users to solve per case basis !

4 Likes

My VPN is working again, so just gonna share those tutorial videos in case anyone is interested. My scene is very messy and not that well put together but the tutorials are nice for anyone who wants to learn about geo nodes.

And I do believe that you can learn a lot from following tutorials if you actively try to understand and tinker a bit, don’t have to follow them “blindly”. I didn’t stray away from the tutorials much, but tried to understand what all the nodes I used did and in what situations I might be able to use them in the future.

EDIT: But I forget that this is a website that is mainly focused on games (even though the name is GameDev :rofl:). So don’t know how useful they actually are to you.

Getting started with geo nodes:

Build a sci-fi city:

Ready player one inspired stacks:

Other things I didn’t try yet but that I think look interesting:

Abstract animation loop:

Text to object transition effect:

Blender team building a procedural fantasy city with geo nodes:

4 Likes

Amazing !

Thank you for all these collections at one place.

I’ll try my hands on a few when I’ll have some time and will revert with my observations and experiences,

2 Likes

Just saw this. Beautiful :star_struck:

1 Like

Congratulation to FedPete and zeRgenTa!
I (FedPete) didn’t expect to win this Collab, because my entry was just the outcome a interesting tutorial. So I decided to give also credits to zeRgenta as second best!

I know, we all use examples found on the web, which is good! But each entry needs to have something of own input into the scene.


  • Gordon - I like your scene, because it’s mysterious. The composition is good, colors in the middle. The feel of dimension at the sides of the view. Foggy background to emphasize the feel. It’s food for thought!
  • joey_Cuevas - It is a great scene, but it has to many different styles. The floor looks realism, the bed is low poly simple.

Note: I don’t want to offend anyone for any reason. I try to write down positive ideas and visions that I have in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!

3 Likes

This is not the right way setting up origin in Geometry Nodes.

I am commenting after a lot of ado around Geometry Nodes and a couple of Courses down that got complimented with my ongoing learnings of C++ and Python.

If we need to apply pure Geometry Nodes to create this scene, the origin needs to be set up with Transform Nodes. It is Python based Vectors and Functions, and this is why I am saying all the time, one need some concept of Geometry and Trigonometry to play around with.

If it becomes mix of Destructive and non - Destructive method, it will become nearly impossible using created asset cross platform.

2 Likes

Thanks for the feedback!

1 Like

I understand what you mean. Thanks for your insight

1 Like

Privacy & Terms