At the end of the video, the debug line is end when it hit the wall. However, I believe I followed his steps, but my debug line seem stop in air, like hit on something or what ?
Nevermind, I figure out the issue, it’s my BP_ShooterCharacter springarm issue.
This issue occur because early I want a nice looking camera angle. Therefore I adjust my springarm’s camera component, change the socket offset, the y-axis to 10. Also my target arm length is 180, so the distance between the camera and the character is too close, which cause the bullet hit on character’s shoulder.