S03 Modifiers & Abilities Customise character abilities, weapons, characters and enemies. This includes multiple damage types, modifiers, sounds, animations. S02 Core Combat Health bars, ranged attacks, level prototype, creating terrain, pathfinding, event based raycasting, navmeshes, projectiles, enemy archetypes, level story theme and flow, scriptable objects. S04 Finished Demo The toughest, and most rewarding section of the course. Here you learn to finish strong, with clean code, few bugs, and great features. This is real game dev right here. The full course is <a href="https://www.udemy.com/unityrpg">on Udemy here</a>. Showcase Showcase aspects of your Unity RPG game for other students to enjoy. S01 Character Movement Designing your RPG, creating a combat sandbox, raycasts and layer masks, click mouse to move, cursor affordances, onion design, <em>Observer</em> pattern, delegates, <em>Event</em> keyword.
About the UNITY RPG category [UNITY RPG] (16)
Slow Movement [S01 Character Movement] (1)
You Found The DONKEY Resource Links! ( 53 54 55 56 57 58 59 60 61 62 63 64 ) [S01 Character Movement] (1279)
CameraRaycaster Cursor.cs challenge [S01 Character Movement] (2)
Kind of got carried away [S02 Core Combat] (2)
A simple DIY follow camera [S01 Character Movement] (4)
Why my enemy inflicts his own health even when it is not attacked by player [UNITY RPG] (7)
How do I use Click to Move in Full 3D [S01 Character Movement] (1)
Rpg s01 prototyping with placeholders [S01 Character Movement] (1)
Protyping sandbox scene [S01 Character Movement] (2)
Project “Darkness” 1-Page GDD [S01 Character Movement] (1)
FreeLookCameraRig [S01 Character Movement] (1)
Project "Pire" - Page GDD [S01 Character Movement] (1)
Project Dungeon - 1 page GDD [S01 Character Movement] (2)
Sharing my simple sandbox [S01 Character Movement] (2)
My silly sandbox [S01 Character Movement] (1)
First Level prototype [S02 Core Combat] (2)
NullReferenceException: Object reference not set to an instance of an object [UNITY RPG] (11)
Camera Movement - Snap Camera back to origin in relation to the player object [S01 Character Movement] (1)
I fixed your EnemyUI class [S02 Core Combat] (4)
Forest paths [S02 Core Combat] (3)
Targeting System [S02 Core Combat] (1)
My updated 1 page GDD for my game ARChetype [S02 Core Combat] (2)
Latest Sandbox [S01 Character Movement] (1)
Using Cursor Affordance [S01 Character Movement] (6)
RPG Combat Sandbox [S01 Character Movement] (2)
Be the first to post for 'Player Health Bar UI'! ( 2 3 4 5 ) [S02 Core Combat] (91)
ObserverパターンとSampleCode [S01 Character Movement] (1)
Models not here [S02 Core Combat] (7)
EnemyHealthBar semitransparent [S02 Core Combat] (1)